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Shadow of the colossus ps2 gameplay no comment
Shadow of the colossus ps2 gameplay no comment












He carries with him the body of a girl named Mono, whom he lays upon an altar inside of a shrine where the being Dormin resides. This time, you play as a warrior named Wander who travels to a forbidden land where it is possible to bring back the souls of the dead. She doesn’t speak the same language as Ico, but despite their inability to communicate, he frees her and together they try to make their escape from the fortress.ĭespite being a supposed prequel to ICO, Shadow of the Colossus tells a much different tale than its predecessor. As he escapes, he discovers a young girl named Yorda who appears to be trapped within a cell herself. To his luck though, an earthquake knocks over his capsule and sets him free. Once there, he is locked inside a tiny cell to be forever encased with the other dead and offered as a sacrifice. He had the misfortune of being born with horns, you see, so they regard him as a bad omen.

shadow of the colossus ps2 gameplay no comment

ICO places you in the role of a boy sharing the same name, who is being escorted by his village to a rundown fortress.

shadow of the colossus ps2 gameplay no comment

And if you have, well, you can see what’s it like for a newcomer to experience them for the first time. If you’re like me and missed out on one or both of these games and are wondering if you should pick them up, then you are in the right place. So when it came time for this collection to release, I vowed that I would play through them or at least try them out. ICO released at a time when I did not own a PS2, and Shadow of the Colossus came out during my World of Warcraft phase, so I missed the boat on either of them completely. It’s not that I wasn’t interested in them. If you haven’t figured it out already, it means I’ve never played either ICO or Shadow of the Colossus prior to this collection. No, I’m not having regrets about the score (I stand behind it), but sometimes a fresh perspective is just as, if not more, valuable than that of someone close to the source material. It was also one of my favorite games of all time growing up, so sometimes nostalgia can mask flaws that the average person might notice. I felt The Legend of Zelda: Ocarina of Time 3D maintained its classic status after the re-release, because I still liked the game and I felt as though newcomers and veterans alike would come to appreciate the core game as well as the enhancements. The reason I bring all this up is because reviewing a title that the gaming populace considers to be a “classic” is often a challenge for these reasons.

shadow of the colossus ps2 gameplay no comment

You might think Game A is awesome now because it has Feature B, but will it still be relevant to newcomers after five or ten years? Will veterans of said title still enjoy it after going back and playing it? Or perhaps will they realize that it wasn’t as enjoyable as it used to be? Some games that are both critically and commercially successful are only so because of the design trends of the time. What defines a classic game? Is it a story that transcends the limited hardware of the time and is still enjoyable despite archaic game design? Is it simply just gameplay that can be revisited many years down the road and is still as fun as the day it was released? It’s not an easy answer, and one of the reasons the DHGF Hall of Fame is such an uphill climb for most games. The ICO & Shadow of the Colossus Collection














Shadow of the colossus ps2 gameplay no comment